I received my undergraduate degree in Cognitive Science with a specialization in Human-Computer Interaction from the University of California, San Diego.
email: sdangelo (at) u.northwestern.edu
In this project we manipulate the degree of collocation and the availability of gaze features to understand how gaze can influence remote collaborative work. We use a graphical representation of gaze to provide information about what the partner is looking at with while pairs work together on a puzzle building task.
We evaluate different modalities for visual augmentations of the teacher’s explicit deictic gestures on a MOOC video lecture. We compared three visualizations: 1) hand gestures with a pointer, 2) gaze overlay, and 3) no-augmentation baseline. Our results suggest that sharing a teacher’s gaze information for visually complex video lectures may help remote students engage with content and improve performance.
We designed a novel gaze visualization for remote pair programmers which shows where in the code their partner is looking and changes color when they look at the same thing. The results of our experiment suggest that with the visualization, pairs spent a greater proportion of their time looking at the same code locations and communicated using a larger ratio of implicit to explicit references.
Fishing with Friends, is a multiplayer game in which players compete to earn money by catching fish. As the game progresses, overzealous fishing results in damage to a simulated ocean ecosystem. Our goal is to encourage players to reflect on the long-term damage caused by overfishing and discuss strategies to preserve shared ocean resources. Watch Video or Download App
D'Angelo, S. and Begel, A. Improving Communication Between Pair Programmers Using Shared Gaze Awareness. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI) 2017
Sharma, K., D'Angelo, S., Gergle, D., Dillenbourg, P. Visual Augmentation of Deictic Gestures in MOOC videos. International Conference of the Learning Sciences (ICLS) 2016
D’Angelo, S. and Gergle, D. Gazed and Confused: Understanding and Designing Shared Gaze for Remote Collaboration. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI) 2016
D'Angelo, S., Pollock, D.H., & Horn, M.S. Fishing with Friends: Using tabletop games to raise environmental awareness in aquariums. Proceedings of Interaction Design and Children (IDC) 2015
Horn, M, Banerjee, A., D'Angelo, S., Kuo, P., Pollock, D., Stevens, R. Turn Up the Heat! Board Games, Environmental Sustainability, and Cultural Forms, Games Learning and Society (GLS) 2014
Piper, A.M., D’Angelo, S., and Hollan, J. Going Digital: Understanding Paper and Photo Documentation Practices in Early Childhood Education. Proceedings of ACM Conference on Computer- Supported Cooperative Work (CSCW) 2013
Li, J., Manavalan, M., D’Angelo, S., Gergle, D. “Designing Shared Gaze for Remote Collaboration” Extended Abstracts of ACM Conference on Computer- Supported Cooperative Work (CSCW) 2016
Horn, M., Banerjee, A., D'Angelo, S., Kuo, P., Pollock, D., Stevens, R., “Game Arcade: Turn Up the Heat!, Educational Game Arcade” Games Learning and Society 2014 (Demo)
Malmir, M., D’Angelo, S., Johnson, D., Alon, R., Forster, D., Alac, M., Movellan, J. “RUBI 5 Update: Faces and Objects in Robot-Child Interactions” Temporal Dynamics of Learning Center NSF Site Visit 2013.
D’Angelo, S., Carmack, S., Anagnostaras, S., “Temporally Graded Retrograde Amnesia of Contextual Fear after Hippocampal Damage in Mice” 22nd Annual UCLA Psychology Undergraduate Research Conference 2013
D’Angelo, S., Piper, A.M., Hollan, J. “Photos for Documentation and Communication in Early Childhood” Extended Abstracts of ACM Conference on Computer- Supported Cooperative Work (CSCW) 2013